⚙️Trackers Config

This page provides comprehensive information on configuring vehicle trackers in your game.

General Tracker Settings

Config.DebugTrackers = false

Toggles debug mode for trackers on the map and F8 client-sided console.


Area Tracker Radius

Config.AreaTrackerRadius = {
     Excellent = 5.0,
     VeryGood = 10.0,
     Good = 20.0,
     Fair = 40.0,
     Weak = 80.0,
     VeryWeak = 120.0,
     Poor = 300.00,
     Unsuccesful = 500    
}

Dictates the size of the area blip for each tracker quality level. The values represent the radius in the XY axis, with different labels (Excellent to Unsuccessful) indicating the tracking precision.


Tracker Types and Strength

Config.TrackerStatusNames = {
    [1] = 1.00,
    [2] = 1.50,
}

Defines the signal strength multipliers for different basic and advanced trackers.


Tracker Status Configuration

Config.TrackerTypesStrength = {
    [0] = "Tracker",
    [1] = "EMERGENCY",
    [2] = "STOLEN",
}

Assigns names to various tracker statuses, such as normal, emergency, and stolen, allowing for a more dynamic and contextual gameplay experience. Can be viewed from the map.

Config.TrackerStatusColours = {
    [0] = 0,
    [1] = 81,
    [2] = 49,
}

Sets the color of the vehicle blip on the map according to the tracker status.


Whitelisted Jobs for Emergency Trackers


Signal Towers

Config.TrackerSignalTower = {
    [1] = {
        Name = "Mission Row Cell Tower",
        Location = vector3(425.00, -988.00, 44.00),
        SignalStrength = 8.0
    },
    ...
}

Allows for the addition and customization of multiple radio towers within the game environment. Each tower can be individually named, positioned, and assigned a specific signal strength, offering a high level of control over the tracking network coverage.

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