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On this page
  • Command
  • Buttons
  • Explode
  • MoveCameraButtons
  • Camera Movement Settings
  • Extras

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  1. HawkEye Surveillance
  2. Configuration Settings
  3. Camera & Jammer Config

Camera Settings

Discover all the settings incorporated into the Camera & Jammer Config.

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Last updated 1 year ago

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Command

  • UseCommand: A boolean indicating whether to use a command to open the camera menu.

  • CommandName: The name of the command used to open the camera menu (default: "cam").


Buttons

  • RotateUp, RotateDown, RotateLeft, RotateRight: The key codes for rotating the camera in different directions.

  • Disconnect: The key code for disconnecting from the camera.

  • PreviousCamera, NextCamera: The key codes for switching to the previous or next camera.


Explode

  • The JammerTracker object contains the configuration for the jammer tracker item.

  • It has two properties:

    • name: A string representing the name of the jammer tracker item.

    • sensorDistance: The distance (in game units) at which the jammer tracker can detect nearby jammers.


MoveCameraButtons

  • MoveUp, MoveDown, MoveLeft, MoveRight: The key codes for moving the camera in different directions.

  • MoveVerticalUp, MoveVerticalDown: The key codes for moving the camera vertically up or down.

  • RotateLeft, RotateRight: The key codes for rotating the camera left or right.

  • Confirm: The key code for confirming the camera placement.


Camera Movement Settings

  • WallMargin: The margin (in game units) between the camera and the walls. A negative value allows the camera to go through walls, while a positive value stops the camera before reaching the walls.

  • CeilingMargin: The margin (in game units) between the camera and the ceiling. A negative value allows the camera to go through the ceiling, while a positive value stops the camera before reaching the ceiling.

  • MaxMovementDistance: The maximum distance (in game units) that the camera can move horizontally.

  • MaxVerticalDistance: The maximum distance (in game units) that the camera can move vertically.

  • MouseSensitivity: The sensitivity of the mouse for camera movement.

  • MoveCameraSpeed: The speed at which the camera moves.


Extras

  • DeleteBrokenWorkCamerasFromDatabase: A boolean indicating whether to delete broken work cameras from the database.

  • MoveCameraMaxDistance: The maximum distance (in game units) that the player can move the camera.

  • Sensor Timer: The time (in seconds) for which the camera sensor remains active after sensing a player.

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