⚙️Camera Settings
Discover all the settings incorporated into the Camera & Jammer Config.
Command
UseCommand
: A boolean indicating whether to use a command to open the camera menu.CommandName
: The name of the command used to open the camera menu (default: "cam").
Buttons
RotateUp
,RotateDown
,RotateLeft
,RotateRight
: The key codes for rotating the camera in different directions.Disconnect
: The key code for disconnecting from the camera.PreviousCamera
,NextCamera
: The key codes for switching to the previous or next camera.
Explode
The
JammerTracker
object contains the configuration for the jammer tracker item.It has two properties:
name
: A string representing the name of the jammer tracker item.sensorDistance
: The distance (in game units) at which the jammer tracker can detect nearby jammers.
MoveCameraButtons
MoveUp
,MoveDown
,MoveLeft
,MoveRight
: The key codes for moving the camera in different directions.MoveVerticalUp
,MoveVerticalDown
: The key codes for moving the camera vertically up or down.RotateLeft
,RotateRight
: The key codes for rotating the camera left or right.Confirm
: The key code for confirming the camera placement.
Camera Movement Settings
WallMargin
: The margin (in game units) between the camera and the walls. A negative value allows the camera to go through walls, while a positive value stops the camera before reaching the walls.CeilingMargin
: The margin (in game units) between the camera and the ceiling. A negative value allows the camera to go through the ceiling, while a positive value stops the camera before reaching the ceiling.MaxMovementDistance
: The maximum distance (in game units) that the camera can move horizontally.MaxVerticalDistance
: The maximum distance (in game units) that the camera can move vertically.MouseSensitivity
: The sensitivity of the mouse for camera movement.MoveCameraSpeed
: The speed at which the camera moves.
Extras
DeleteBrokenWorkCamerasFromDatabase
: A boolean indicating whether to delete broken work cameras from the database.MoveCameraMaxDistance
: The maximum distance (in game units) that the player can move the camera.Sensor Timer
: The time (in seconds) for which the camera sensor remains active after sensing a player.
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