⚙️Camera Settings
Discover all the settings incorporated into the Camera & Jammer Config.
Command
UseCommand: A boolean indicating whether to use a command to open the camera menu.CommandName: The name of the command used to open the camera menu (default: "cam").
Buttons
RotateUp,RotateDown,RotateLeft,RotateRight: The key codes for rotating the camera in different directions.Disconnect: The key code for disconnecting from the camera.PreviousCamera,NextCamera: The key codes for switching to the previous or next camera.
Explode
The
JammerTrackerobject contains the configuration for the jammer tracker item.It has two properties:
name: A string representing the name of the jammer tracker item.sensorDistance: The distance (in game units) at which the jammer tracker can detect nearby jammers.
MoveCameraButtons
MoveUp,MoveDown,MoveLeft,MoveRight: The key codes for moving the camera in different directions.MoveVerticalUp,MoveVerticalDown: The key codes for moving the camera vertically up or down.RotateLeft,RotateRight: The key codes for rotating the camera left or right.Confirm: The key code for confirming the camera placement.
Camera Movement Settings
WallMargin: The margin (in game units) between the camera and the walls. A negative value allows the camera to go through walls, while a positive value stops the camera before reaching the walls.CeilingMargin: The margin (in game units) between the camera and the ceiling. A negative value allows the camera to go through the ceiling, while a positive value stops the camera before reaching the ceiling.MaxMovementDistance: The maximum distance (in game units) that the camera can move horizontally.MaxVerticalDistance: The maximum distance (in game units) that the camera can move vertically.MouseSensitivity: The sensitivity of the mouse for camera movement.MoveCameraSpeed: The speed at which the camera moves.
Extras
DeleteBrokenWorkCamerasFromDatabase: A boolean indicating whether to delete broken work cameras from the database.MoveCameraMaxDistance: The maximum distance (in game units) that the player can move the camera.Sensor Timer: The time (in seconds) for which the camera sensor remains active after sensing a player.
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