βš™οΈWeapons Config

Explore the Master Config, the hub for essential settings that allow the resource to work.

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Each weapon in BetterFight Evolved can be individually configured with various parameters to control its behavior. Let's use the WEAPON_PISTOL as an example.


General Weapon Settings

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  • damageMultiplier: Multiplies the base damage of the weapon. 1.00 means standard damage.

  • recoil: Controls the vertical recoil of the weapon. Higher values mean more upward kick when firing.

  • rightLeftRecoil: Controls the horizontal recoil. Higher values result in more side-to-side movement when firing.

  • vehicleRecoil and vehicleRightLeftRecoil: Similar to recoil and rightLeftRecoil, but specifically for when firing from vehicles.

  • inaccuracy: Affects the spread of bullets. Higher values make the weapon less accurate.

  • overheatThreshold: The point at which the weapon starts to overheat. Higher values allow more shots before overheating occurs.

  • degreesPerBullet: How much the weapon's temperature increases per shot fired.

  • cooldownRate: How quickly the weapon cools down when not firing.

  • jamPercentage: The chance of the weapon jamming. Higher values make jamming more likely.


Weapon Components

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The components section allows you to define how attachments affect the weapon's performance:

  • suppressor: Configures the suppressor attachment.

    • hash: The game's internal hash for the suppressor component.

    • temperatureMultiplier: How the suppressor affects weapon heating. Values below 1.0 reduce heating.

    • recoilMultiplier: How the suppressor affects recoil. Values below 1.0 reduce recoil.

  • grip: Configures the grip attachment (if applicable).

    • hash: The game's internal hash for the grip component. nil if not applicable.

    • temperatureMultiplier: How the grip affects weapon heating.

    • recoilMultiplier: How the grip affects recoil.

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