Bank Config
Discover all the settings incorporated into the bank's configuration file
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Discover all the settings incorporated into the bank's configuration file
Last updated
Was this helpful?
Config.PedsResetTime
:
Time interval (in milliseconds) for resetting shopkeeper NPCs.
Default is 30 minutes (1000 * 60 * 30).
Config.UseBlips
:
Set to true
to enable store blips on the map.
Config.PoliceCall
:
Set to true
to enable robbery blips for police.
Config.PoliceCallTimer
:
Duration (in seconds) for the police robbery timer.
Config.UseAlarmSound
:
Set to true
to enable the alarm sound effect.
Config.UseItems
:
Defines items required for various actions during the robbery.
Includes: bomb, hack tool, locker cutter, lockpick, and melting tool.
Config.TriggerOnArmed
:
If true
, alarm triggers when an armed player is spotted by a guard.
Config.UseLasers
:
Set to true
to enable laser obstacles downstairs.
Config.GiveMoneyType
:
Determines how money is given: "cash" or "bank".
General info (name, blip location, required cops)
Alarm system coordinates
NPC positions and states (reception, security guards, random pedestrians)
Locker configurations:
Positions, money ranges, and item drops
Safe configurations:
Positions, money ranges, and item drops
Cash pile configurations:
Positions and money ranges
Door configurations:
Types (thermite/lockpick), positions, and interaction details
Vault door settings:
Position, heading for open/closed states, bomb and hack locations
Config.Buttons
:
Defines key bindings for various actions (e.g., unlocking doors, planting bombs).
Config.Reception
:
Defines reception NPC models and their chance to disable cameras.
Config.SecurityPeds
:
Sets security guard models and their weapon loadouts.
Config.RandomPeds
:
Defines a pool of random pedestrian models for the bank.