Items
Discover all the settings incorporated into the Camera & Jammer Config.
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Discover all the settings incorporated into the Camera & Jammer Config.
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The Cameras
table is an array that holds the configuration for various camera types.
Each camera type is defined as a separate entry in the array, with a unique index number.
Inside each camera entry, there are several properties:
name
: A string representing the name of the camera type.
model
: The model name of the camera object in the game world.
type
: The quality type of the camera feed, which determines the visual effects applied to the camera view (e.g., "low-blurred", "medium-bw", "best").
canRotate
: A boolean indicating whether the camera can be rotated by the player.
rotationLimits
: An object specifying the rotation limits for the camera, including the left-right and up-down angles (in degrees).
fov
: The field of view (FOV) of the camera, determining how wide the camera view is.
autoRecord
: A boolean indicating whether the camera should automatically record footage.
sensorDistance
: The distance (in game units) at which the camera can detect players, triggering events or recordings.
The Jammers
table is an array that holds the configuration for different jammer types.
Each jammer type is defined as a separate entry in the array, with a unique index number.
Inside each jammer entry, there are three properties:
name
: A string representing the name of the jammer type.
model
: The model name of the jammer object in the game world.
radius
: The radius (in game units) within which the jammer disrupts camera functionality.
The JammerTracker
object contains the configuration for the jammer tracker item.
It has two properties:
name
: A string representing the name of the jammer tracker item.
sensorDistance
: The distance (in game units) at which the jammer tracker can detect nearby jammers.