⚙️Items

Discover all the settings incorporated into the Camera & Jammer Config.

Cameras

  • The Cameras table is an array that holds the configuration for various camera types.

  • Each camera type is defined as a separate entry in the array, with a unique index number.

  • Inside each camera entry, there are several properties:

    • name: A string representing the name of the camera type.

    • model: The model name of the camera object in the game world.

    • type: The quality type of the camera feed, which determines the visual effects applied to the camera view (e.g., "low-blurred", "medium-bw", "best").

    • canRotate: A boolean indicating whether the camera can be rotated by the player.

    • rotationLimits: An object specifying the rotation limits for the camera, including the left-right and up-down angles (in degrees).

    • fov: The field of view (FOV) of the camera, determining how wide the camera view is.

    • autoRecord: A boolean indicating whether the camera should automatically record footage.

    • sensorDistance: The distance (in game units) at which the camera can detect players, triggering events or recordings.


Jammers

  • The Jammers table is an array that holds the configuration for different jammer types.

  • Each jammer type is defined as a separate entry in the array, with a unique index number.

  • Inside each jammer entry, there are three properties:

    • name: A string representing the name of the jammer type.

    • model: The model name of the jammer object in the game world.

    • radius: The radius (in game units) within which the jammer disrupts camera functionality.


Jammer Tracker

  • The JammerTracker object contains the configuration for the jammer tracker item.

  • It has two properties:

    • name: A string representing the name of the jammer tracker item.

    • sensorDistance: The distance (in game units) at which the jammer tracker can detect nearby jammers.

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