# Items

{% tabs %}
{% tab title="Items" %}

<figure><img src="https://2124765416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWi8k2v7yUXjm0K8CdtiU%2Fuploads%2F9pGwohFQfNDgtThLinBr%2FItems.png?alt=media&#x26;token=7f3b8e5d-2036-419d-8eff-26798087b05e" alt=""><figcaption></figcaption></figure>
{% endtab %}
{% endtabs %}

### Cameras

{% hint style="info" %}

* The `Cameras` table is an array that holds the configuration for various camera types.
* Each camera type is defined as a separate entry in the array, with a unique index number.
* Inside each camera entry, there are several properties:
  * `name`: A string representing the name of the camera type.
  * `model`: The model name of the camera object in the game world.
  * `type`: The quality type of the camera feed, which determines the visual effects applied to the camera view (e.g., "low-blurred", "medium-bw", "best").
  * `canRotate`: A boolean indicating whether the camera can be rotated by the player.
  * `rotationLimits`: An object specifying the rotation limits for the camera, including the left-right and up-down angles (in degrees).
  * `fov`: The field of view (FOV) of the camera, determining how wide the camera view is.
  * `autoRecord`: A boolean indicating whether the camera should automatically record footage.
  * `sensorDistance`: The distance (in game units) at which the camera can detect players, triggering events or recordings.
    {% endhint %}

***

### Jammers

{% hint style="info" %}

* The `Jammers` table is an array that holds the configuration for different jammer types.
* Each jammer type is defined as a separate entry in the array, with a unique index number.
* Inside each jammer entry, there are three properties:
  * `name`: A string representing the name of the jammer type.
  * `model`: The model name of the jammer object in the game world.
  * `radius`: The radius (in game units) within which the jammer disrupts camera functionality.
    {% endhint %}

***

### Jammer Tracker

{% hint style="info" %}

* The `JammerTracker` object contains the configuration for the jammer tracker item.
* It has two properties:
  * `name`: A string representing the name of the jammer tracker item.
  * `sensorDistance`: The distance (in game units) at which the jammer tracker can detect nearby jammers.
    {% endhint %}
