Shopkeeper Character Settings
Discover all the settings incorporated into the AI Shopkeepers.
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Discover all the settings incorporated into the AI Shopkeepers.
Last updated
Was this helpful?
name
: The name of the shopkeeper.
model
: The model name of the ped that represents the shopkeeper.
surrenderTime
: The amount of time in seconds that the shopkeeper gives the player to surrender before resorting to attacking or shooting. This determines how long the shopkeeper will wait for the player to comply with their demands during a robbery.
surrenderDistance
: The maximum distance the shopkeeper allows the player to travel before considering them a threat and deciding to attack. If the player moves beyond this distance without surrendering, the shopkeeper will deem it necessary to take aggressive action.
stats
: This section defines the individual characteristics and behavior of the shopkeeper. Each stat is represented by a numeric value that determines the shopkeeper's behavior in different situations.
alertness
: Determines how quickly the shopkeeper becomes aware of potential threats or suspicious activities.
aggression
: Determines how likely the shopkeeper is to respond aggressively or resort to violence.
calmness
: Determines the shopkeeper's ability to remain calm and composed in stressful situations.
negotiation
: Determines the shopkeeper's skill in negotiating and resolving conflicts peacefully.
compassion
: Determines the shopkeeper's level of empathy and willingness to show mercy or understanding.
smartness
: Determines the shopkeeper's intelligence and ability to make strategic decisions.
fightingAbility
: Determines the shopkeeper's proficiency in physical combat.
punchingPowerMultiplier
: Determines the strength of the shopkeeper's punches if they engage in physical combat.
weaponAccuracy
: Determines the shopkeeper's accuracy when using weapons.
animationList
: This section allows you to specify specific animations for different actions or states of the shopkeeper.
idle
: The animation played when the shopkeeper is idle or not engaged in any specific action.
greet
: The animation played when the shopkeeper greets the player or customers.
alerted
: The animation played when the shopkeeper becomes alerted or suspicious.