Tasks & Behaviors
Explore our resource's outstanding features that enhance your server's gameplay experience.
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Explore our resource's outstanding features that enhance your server's gameplay experience.
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Shopkeepers react to suspicious activities, such as shoplifting attempts or unauthorized entry into restricted areas (cashier or storage room).
Depending on the shopkeeper's characteristics and the severity of the situation, they may:
Confront the player, become aggressive and attempt to apprehend the player while demanding him to surrender.
Attack the player if perceived as an immediate threat.
The shopkeeper's actions can lead to an arrest sequence or physical combat, depending on the player's response, and the shopkeeper's character.
Shopkeepers take into account factors such as the player's weapon, demeanor, and actions.
If the shopkeeper perceives the situation as too dangerous or their life is at risk, they may decide to surrender.
As part of the surrender process, the shopkeeper will offer the player access to register's money.
In addition to providing access to the register, the surrendering shopkeeper will also unlock the store's doors.
As a final act of compliance, the shopkeeper will provide necessary information, such as the safe's code, to the player.
The shopkeepers have a set of idle animations that they perform when not actively engaged in other tasks.
These animations include insecure poses, leaning on the bar, and other character-specific idle behaviors.
The idle behaviors add realism to the shopkeepers' character and presence in the store.
When a player enters the store, the shopkeeper may greet them using specific greeting animations.
The greetings can vary based on the shopkeeper's character, such as a typical greeting, a Mexican-style greeting, or a granny-like greeting.
Shopkeepers can be seen stocking shelves throughout the store.
They move to designated shelf locations and perform animations to simulate arranging items on both low and high shelves.
This task adds a sense of activity and maintenance within the store.
Shopkeepers may engage in cleaning the store's windows or mopping the floor.
They move to specific locations and perform cleaning animations to maintain the store's appearance.
This task demonstrates the shopkeepers' commitment to keeping the store clean and presentable.
Shopkeepers can be seen using the phone at designated locations within the store.
They perform phone-related animations to simulate making or receiving calls.
This task adds a sense of realism to the shopkeepers' daily activities.
Some shopkeepers may engage in smoking behaviors at specific locations.
They perform smoking animations based on their character, such as smoking as a male, female, or a more "crackhead" style.
The smoking behavior adds a layer of personality and variety to the shopkeepers.
Shopkeepers can interact with vending machines in the store, simulating frustration or rage.
They move to the vending machine location and perform animations like knocking on the machine.
This behavior adds a touch of humor and realism to the shopkeepers' interactions with the store environment.