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On this page
  • Reacting To Suspicious Activities
  • Surrender Behavior
  • Idle Behaviors
  • Greeting Customers
  • Stocking Shelves
  • Cleaning
  • Using The Phone
  • Smoking
  • Interacting With Vending Machines

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  1. Store Robberies Evolved
  2. About SRE
  3. Features
  4. AI Shopkeeper System

Tasks & Behaviors

Explore our resource's outstanding features that enhance your server's gameplay experience.

PreviousAI Shopkeeper SystemNextCharacter Manipulation

Last updated 1 year ago

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Store Robberies Evolved offers a highly customizable AI shopkeeper system that allows server owners to create unique and diverse shopkeeper characters. The resource provides a range of options to manipulate the shopkeepers' characteristics, behaviors, and reactions.

Reacting To Suspicious Activities

  • Shopkeepers react to suspicious activities, such as shoplifting attempts or unauthorized entry into restricted areas (cashier or storage room).

  • Depending on the shopkeeper's characteristics and the severity of the situation, they may:

    • Confront the player, become aggressive and attempt to apprehend the player while demanding him to surrender.

    • Attack the player if perceived as an immediate threat.

  • The shopkeeper's actions can lead to an arrest sequence or physical combat, depending on the player's response, and the shopkeeper's character.


Surrender Behavior

  • Shopkeepers take into account factors such as the player's weapon, demeanor, and actions.

  • If the shopkeeper perceives the situation as too dangerous or their life is at risk, they may decide to surrender.

  • As part of the surrender process, the shopkeeper will offer the player access to register's money.

  • In addition to providing access to the register, the surrendering shopkeeper will also unlock the store's doors.

  • As a final act of compliance, the shopkeeper will provide necessary information, such as the safe's code, to the player.


Idle Behaviors

  • The shopkeepers have a set of idle animations that they perform when not actively engaged in other tasks.

  • These animations include insecure poses, leaning on the bar, and other character-specific idle behaviors.

  • The idle behaviors add realism to the shopkeepers' character and presence in the store.


Greeting Customers

  • When a player enters the store, the shopkeeper may greet them using specific greeting animations.

  • The greetings can vary based on the shopkeeper's character, such as a typical greeting, a Mexican-style greeting, or a granny-like greeting.


Stocking Shelves

  • Shopkeepers can be seen stocking shelves throughout the store.

  • They move to designated shelf locations and perform animations to simulate arranging items on both low and high shelves.

  • This task adds a sense of activity and maintenance within the store.


Cleaning

  • Shopkeepers may engage in cleaning the store's windows or mopping the floor.

  • They move to specific locations and perform cleaning animations to maintain the store's appearance.

  • This task demonstrates the shopkeepers' commitment to keeping the store clean and presentable.


Using The Phone

  • Shopkeepers can be seen using the phone at designated locations within the store.

  • They perform phone-related animations to simulate making or receiving calls.

  • This task adds a sense of realism to the shopkeepers' daily activities.


Smoking

  • Some shopkeepers may engage in smoking behaviors at specific locations.

  • They perform smoking animations based on their character, such as smoking as a male, female, or a more "crackhead" style.

  • The smoking behavior adds a layer of personality and variety to the shopkeepers.


Interacting With Vending Machines

  • Shopkeepers can interact with vending machines in the store, simulating frustration or rage.

  • They move to the vending machine location and perform animations like knocking on the machine.

  • This behavior adds a touch of humor and realism to the shopkeepers' interactions with the store environment.

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