Temperature System & Jamming
This resource aims to provide an immersive and authentic store robbery experience by incorporating various gameplay elements that mimic real-life scenarios
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This resource aims to provide an immersive and authentic store robbery experience by incorporating various gameplay elements that mimic real-life scenarios
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The Temperature System simulates the heating of weapons during sustained fire, affecting weapon performance and visual feedback.
Dynamic Weapon Heating: Weapons heat up as they're fired, with each weapon having unique heat characteristics.
Visual Feedback: Configurable smoke effects provide visual cues for weapon temperature.
Performance Impact: As weapons heat up, their behavior may change, adding a tactical element to sustained firefights.
Cooling Mechanics: Weapons cool down over time when not in use, encouraging tactical pauses in combat.
Each weapon can be configured with the following heat-related parameters:
overheatThreshold
: The point at which the weapon begins to overheat.
degreesPerBullet
: How much the weapon heats up per shot.
cooldownRate
: How quickly the weapon cools down when not in use.
Example for WEAPON_PISTOL
:
The Weapon Jamming system introduces the possibility of weapons malfunctioning during intense firefights, adding an element of unpredictability and encouraging weapon maintenance.
Probability-Based Jamming: Each weapon has a unique chance to jam based on its quality and condition.
Heat-Influenced Jamming: Weapon temperature may affect the likelihood of jamming, creating a connection between sustained fire and reliability.
Unjamming Mechanic: Players must perform an action to unjam their weapon, adding tension to combat situations.
Each weapon has a configurable jam percentage:
Both the Temperature System and Weapon Jamming can be influenced by weapon components like suppressors and grips: