Global Store Settings
Explore the shared store settings our team has provided you with.
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Explore the shared store settings our team has provided you with.
Last updated
Was this helpful?
This setting is used to control how long it takes for the store to reset after it has been r
StoreResetTime
:
This setting determines the time in minutes for a store to reset after a certain period of inactivity.
When a store resets, it returns to its original state, with all items and entities respawned and ready for the next interaction.
In the example, the store will reset after 30 minutes of inactivity.
StoreResetTimeAfterRobbed
:
This setting specifies the time in minutes for a store to reset after it has been robbed.
If a store is successfully robbed, this setting will override the StoreResetTime
and control the reset duration.
In the example, the store will reset 30 minutes after being robbed, regardless of the value set in StoreResetTime
.
LockDoorsOnRegisterLockpick
:
This is a boolean setting that determines whether the store doors should be locked when a player is attempting to lockpick a register.
If set to true
, the doors will automatically lock when a player starts lockpicking a register, preventing others from entering or leaving the store during the process.
This can add an extra layer of challenge and realism to the robbery gameplay.
LockDoorsOnSafeAttempt
:
Similar to LockDoorsOnRegisterLockpick
, this setting controls whether the store doors should be locked when a player is attempting to crack the safe.
If set to true
, the doors will lock when a player starts the safe cracking process, preventing interruptions or easy escapes.
UseStoreBlips
:
This boolean setting determines whether store blips should be displayed on the players' maps.
If set to true
, players will see blips on their map indicating the locations of the stores.
This can help players easily find and navigate to the stores in the game world.
UseInsideStoreBlips
:
This setting controls whether blips for stealable items inside the store should be displayed on the players' maps when they are inside the store.
If set to true
, players will see blips indicating the locations of stealable items within the store, making it easier to find and interact with them.
AlertBlip
:
This subsection defines the settings for the alert blip that appears for whitelisted jobs (e.g., police) when a store robbery takes place.
enabled
: If set to true
, the alert blip will be displayed to the whitelisted jobs when a robbery occurs.
sprite
: The sprite ID for the blip icon. In the example, it is set to 161.
scale
: The size scale of the blip. A higher value makes the blip larger.
color
: The color ID for the blip. In the example, it is set to 3.
name
: The name or label displayed for the blip. In the example, it is set to "Store Robbery Alert".
duration
: The time in seconds for the alert blip to remain visible. In the example, it is set to 300 seconds (5 minutes).