Stealables & Robbery Mechanics
This resource aims to provide an immersive and authentic store robbery experience by incorporating various gameplay elements that mimic real-life scenarios
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This resource aims to provide an immersive and authentic store robbery experience by incorporating various gameplay elements that mimic real-life scenarios
Last updated
Was this helpful?
Multiple targets for theft, each with unique characteristics:
2 different safes located in separate rooms
10 locker rooms inside the main vault
3 cash trolleys for quick grabs
Varied placement of stealables encourages exploration and decision-making
Players must weigh risk vs. reward when choosing targets
Each stealable item has a unique interaction method:
Safes may require cracking or explosives
Lockers might need lockpicking or key cards
Cash trolleys could involve quick grab mechanics or bag filling
Randomized loot values within configurable ranges
Possibility for rare, high-value items in certain locations
Risk-based rewards: harder-to-reach items potentially offer greater payouts
All stealable items' states are synchronized across the server
Once an item is stolen, it's unavailable for other players
Cooldown system to prevent rapid repeated interactions
Automatic detection and prevention of simultaneous interaction attempts