🔫Weapon Damages

This resource aims to provide an immersive and authentic store robbery experience by incorporating various gameplay elements that mimic real-life scenarios

BetterFight Evolved introduces a comprehensive Weapon Damages system that allows for fine-tuned control over the impact of each weapon in your FiveM server. This system enables server administrators to create a balanced and realistic combat experience.

Key Features:

  • Individual Weapon Tuning: Each weapon can have its damage output adjusted independently.

  • Multiplier-Based System: Damage is controlled through easy-to-understand multipliers.

  • Seamless Integration: Works alongside other BFE features like the Recoil and Temperature systems.

  • Balance Control: Allows for creation of unique server meta and gameplay styles without the need of configuring .meta files.


Configuration:

The Weapon Damages system can be globally enabled or disabled:

Config.WeaponSettings = {
    UseCustomWeaponDamages = true,
    -- Other settings...
}

Weapon-Specific Damage Settings:

Each weapon in the game can have its damage adjusted using a multiplier. This multiplier is applied to the base damage of the weapon, allowing for precise control over its effectiveness.

Example configuration for various weapons:

Config.Weapons[`WEAPON_BAT`] = {
    damageMultiplier = 1.00,
    -- Other weapon-specific settings...
}

Config.Weapons[`WEAPON_CARBINERIFLE`] = {
    damageMultiplier = 1.00,
    -- Other weapon-specific settings...
}

Config.Weapons[`WEAPON_APPISTOL`] = {
    damageMultiplier = 1.00,
    -- Other weapon-specific settings...
}

Config.Weapons[`WEAPON_STUNGUN`] = {
    damageMultiplier = 1.00,
    -- Other weapon-specific settings...
}

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