# Weapon Damages

{% hint style="info" %}
*BetterFight Evolved introduces a comprehensive Weapon Damages system that allows for fine-tuned control over the impact of each weapon in your FiveM server. This system enables server administrators to create a balanced and realistic combat experience.*
{% endhint %}

### Key Features:

* **Individual Weapon Tuning**: Each weapon can have its damage output adjusted independently.
* **Multiplier-Based System**: Damage is controlled through easy-to-understand multipliers.
* **Seamless Integration**: Works alongside other BFE features like the Recoil and Temperature systems.
* **Balance Control**: Allows for creation of unique server meta and gameplay styles without the need of configuring .meta files.

<figure><img src="/files/fVpxULomRwOOcre8075b" alt=""><figcaption></figcaption></figure>

***

### Configuration:

The Weapon Damages system can be globally enabled or disabled:

```lua
Config.WeaponSettings = {
    UseCustomWeaponDamages = true,
    -- Other settings...
}
```

***

### Weapon-Specific Damage Settings:

Each weapon in the game can have its damage adjusted using a multiplier. This multiplier is applied to the base damage of the weapon, allowing for precise control over its effectiveness.

Example configuration for various weapons:

```lua
Config.Weapons[`WEAPON_BAT`] = {
    damageMultiplier = 1.00,
    -- Other weapon-specific settings...
}

Config.Weapons[`WEAPON_CARBINERIFLE`] = {
    damageMultiplier = 1.00,
    -- Other weapon-specific settings...
}

Config.Weapons[`WEAPON_APPISTOL`] = {
    damageMultiplier = 1.00,
    -- Other weapon-specific settings...
}

Config.Weapons[`WEAPON_STUNGUN`] = {
    damageMultiplier = 1.00,
    -- Other weapon-specific settings...
}
```


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