Doorlocks & Alarm System
Explore our resource's outstanding features that enhance your server's gameplay experience.
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Explore our resource's outstanding features that enhance your server's gameplay experience.
Last updated
Was this helpful?
Custom-built doorlock system integrated directly into the script
Doors can be locked, unlocked, or destroyed based on various conditions
Job-based access control allows authorized roles to interact with doors
Players can attempt to breach doors through multiple methods:
Lockpicking minigame for subtle entry
Thermite charges for explosive breaching
Each method has unique animations and effects, synchronized across all clients
Thermite charges produce visually impressive and realistic effects:
Synchronized particles visible to all nearby players
Proximity-based visual effects (players' vision affected when close to sparks)
Distance-based alarm activation when a robbery is detected
Volume of the alarm adjusts based on player proximity for immersive audio experience
Alarm persists until manually deactivated, adding urgency to the scenario
Alarm can be deactivated via a button near the reception area
Adds strategic element for both robbers and responding law enforcement
Configure which jobs can interact with specific doors
Adjust difficulty of lockpicking and breaching attempts through the config file