⚙️Stealable Settings
Discover all the settings incorporated dynamically into every store.
shelves:This is an array of shelf objects that players can steal items from.
Each shelf object has the following properties:
name: The name of the shelf.blipID: The ID of the blip (map icon) representing the shelf.message: The message displayed to the player when near the shelf, prompting them to steal items.messageDistance: The distance from the shelf at which the message is displayed.messageButton: The button the player needs to press to initiate the stealing action (default is 'E').location: The position of the shelf as avec4(X, Y, Z coordinates and heading).getCaughtChanceMultiplier: A multiplier that affects the chance of getting caught while stealing from this shelf.items: An array of items that can be stolen from the shelf, each with aname,min(minimum quantity), andmax(maximum quantity).
register:This is an array of cash register objects that players can break into.
Each register object has the following properties:
main: Indicates if the register is the main register of the store (true) or a secondary register (false).name: The name of the register.blipID: The ID of the blip representing the register.message: The message displayed to the player when near the register, prompting them to break into it.messageRobbed: The message displayed after the register has been robbed.messageDistance: The distance from the register at which the message is displayed.messageButton: The button the player needs to press to initiate the breaking action.location: The position of the register as avec4.money: The range of money (minandmax) that can be stolen from the register.
safe:This object represents the store's safe that players can break into.
The safe object has the following properties:
message: The message displayed to the player when near the safe, prompting them to break into it.blipID: The ID of the blip representing the safe.messageRobbed: The message displayed after the safe has been robbed.messageButton: The button the player needs to press to initiate the breaking action.messageDistance: The distance from the safe at which the message is displayed.type: The type of safe (e.g., "keypad").location: The position of the safe as avec4.items: An array of items that can be stolen from the safe, each with aname,min, andmaxquantity.money: The range of money (minandmax) that can be stolen from the safe.
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