Stealable Settings
Discover all the settings incorporated dynamically into every store.
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Discover all the settings incorporated dynamically into every store.
Last updated
Was this helpful?
shelves
:
This is an array of shelf objects that players can steal items from.
Each shelf object has the following properties:
name
: The name of the shelf.
blipID
: The ID of the blip (map icon) representing the shelf.
message
: The message displayed to the player when near the shelf, prompting them to steal items.
messageDistance
: The distance from the shelf at which the message is displayed.
messageButton
: The button the player needs to press to initiate the stealing action (default is 'E').
location
: The position of the shelf as a vec4
(X, Y, Z coordinates and heading).
getCaughtChanceMultiplier
: A multiplier that affects the chance of getting caught while stealing from this shelf.
items
: An array of items that can be stolen from the shelf, each with a name
, min
(minimum quantity), and max
(maximum quantity).
register
:
This is an array of cash register objects that players can break into.
Each register object has the following properties:
main
: Indicates if the register is the main register of the store (true) or a secondary register (false).
name
: The name of the register.
blipID
: The ID of the blip representing the register.
message
: The message displayed to the player when near the register, prompting them to break into it.
messageRobbed
: The message displayed after the register has been robbed.
messageDistance
: The distance from the register at which the message is displayed.
messageButton
: The button the player needs to press to initiate the breaking action.
location
: The position of the register as a vec4
.
money
: The range of money (min
and max
) that can be stolen from the register.
safe
:
This object represents the store's safe that players can break into.
The safe object has the following properties:
message
: The message displayed to the player when near the safe, prompting them to break into it.
blipID
: The ID of the blip representing the safe.
messageRobbed
: The message displayed after the safe has been robbed.
messageButton
: The button the player needs to press to initiate the breaking action.
messageDistance
: The distance from the safe at which the message is displayed.
type
: The type of safe (e.g., "keypad").
location
: The position of the safe as a vec4
.
items
: An array of items that can be stolen from the safe, each with a name
, min
, and max
quantity.
money
: The range of money (min
and max
) that can be stolen from the safe.