Server Synchronization
Explore our resource's outstanding features that enhance your server's gameplay experience.
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Explore our resource's outstanding features that enhance your server's gameplay experience.
Last updated
Was this helpful?
All elements of the bank robbery scenario are perfectly synchronized across all connected clients, including:
Animations
NPCs (Peds)
Particles
Explosions
Sound effects
Props and objects
The state of the bank environment is continuously tracked and updated server-side, including:
Positions and states of NPCs
Status of stealable items
Condition of doors and other interactive objects
Players rejoining the server will see the bank exactly as it was left, ensuring continuity of the robbery scenario
NPCs are spawned locally using PolyZones for optimal performance
Despite local spawning, all NPC behaviors and states are synchronized server-wide
The synchronization system allows for complex, multi-step robbery scenarios that remain consistent for all participants
Players can interact with the environment knowing that their actions will be accurately reflected for all other players