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      • 🔐Encryption - FiveM Escrow
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  • Key Features:
  • Configuration Options:

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  1. BetterFight Evolved
  2. About BFE
  3. Features

ViewCam Enforcer

Explore our resource's outstanding features that enhance your server's gameplay experience.

PreviousWeapon DamagesNextTriggerbot System

Last updated 9 months ago

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BetterFight Evolved's ViewCam Enforcer is a streamlined system designed to enhance gameplay immersion and control player perspectives in various situations. This feature focuses on limiting camera options and enforcing specific views during combat.

Key Features:

  • Limited Camera Modes: Restricts players to only two camera modes - first person and close third person.

  • Forced First-Person Shooting: Option to automatically switch players to first-person view when shooting.

  • Separate On-Foot and Vehicle Settings: Allows for different rules when on foot versus in a vehicle.

  • Dynamic View Switching: Ability to restore camera view when aiming stops.


Configuration Options:

Config.ViewCamForcer = {
    EnabledFoot = false,
    DefaultViewCamOnFoot = 0,
    FirstPersonShooting = true,
    RestoreViewCamOnAimStop = true,
    EnabledVehicle = true,
    EnabledFirstPersonVehicleShooting = true,
    RestoreVehicleViewCamOnAimStop = true,
}

On-Foot Settings:

  1. EnabledFoot:

    • Toggles the View Cam Forcer for on-foot gameplay.

  2. DefaultViewCamOnFoot:

    • Sets the default camera view for on-foot gameplay.

    • 0 for close third person, 4 for first person.

  3. FirstPersonShooting:

    • When enabled, automatically switches to first-person view while shooting on foot.

  4. RestoreViewCamOnAimStop:

    • If enabled, returns the camera to the default view when the player stops aiming.

Vehicle Settings:

  1. EnabledVehicle:

    • Toggles the View Cam Forcer for in-vehicle gameplay.

  2. EnabledFirstPersonVehicleShooting:

    • Forces first-person view when shooting from vehicles if enabled.

  3. RestoreVehicleViewCamOnAimStop:

    • Returns the camera to the default vehicle view when aiming stops.

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Forced between 2 camera modes
Forced First Person on Aim