βοΈPublic Garages Config
Explore the functionality of our Public Garages, offering flexible configurations for vehicle storage.
In-Depth Explanation
Config.VehicleJobs = {
"police",
"ambulance",
}This setting controls job vehicle sharing; if a vehicle aligns with this configuration and matches the player's job, they gain access to the vehicle keys.
This setting toggles Public Garages on or off. It's recommended to enable Public Garages unless you're experienced with custom configurations.
This setting switches between hourly rate fees in Public Garages; when set to 'false,' the garage price becomes a flat fee as defined in the specific garage's settings.
Specific Garage's Settings
This setting defines the label for the garage, primarily used to display the Public Garage UI.
This setting specifies the fee for the specified private garage, which can be configured as either hourly or flat based on the setting above.
This setting specifies what kind of vehicles can be garaged into this garage. This setting supports multiple vehicle types.
Vehicle types are defined through Vehicle Info Config.
This setting specifies what kind of blip will be created for the garage. Can be set between
This setting determines which player job is allowed to store a vehicle in this garage. Setting it to 'civilian' permits any player, while specifying job names restricts access to specific roles.
This setting specifies the marker location for storing the vehicle.
This setting specifies the marker location for opening the public garage form.
This setting defines the potential spawn locations for garaged vehicles. We recommend having a minimum of 8 spawn points, and at least 15 for busier garages.
These settings control the minimum and maximum height of the polyzone. Ensure the values are accurate, typically recommended as minZ -3 from the putInMarkerLocation.z and maxZ + 10 of the putInMarkerLocation.z.
This setting generates the polyzone. We recommend defining 4 locations to create a garage with a box-like shape.
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