> For the complete documentation index, see [llms.txt](https://docs.cisoko.net/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.cisoko.net/store-robberies-evolved/configuration-settings/stores-config/individual-store-settings/main-settings.md).

# Main Settings

Discover all the settings incorporated dynamically into every store.

{% tabs %}
{% tab title="Main Settings" %}

<figure><img src="https://2124765416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWi8k2v7yUXjm0K8CdtiU%2Fuploads%2FluqLW9JbyNh8OoRP3OU0%2FMainSettings.JPG?alt=media&amp;token=7ec157c0-7a3a-4373-9faa-db42f6f41463" alt=""><figcaption><p>Base Settings for the Grove Street Gasoline Store</p></figcaption></figure>
{% endtab %}
{% endtabs %}

{% hint style="info" %}
The <mark style="color:yellow;">`Config.Stores`</mark> section in the configuration file is where you define the individual *stores that players can interact with and rob in the script. Each store is represented by a numbered index in the <mark style="color:yellow;">`Config.Stores`</mark> table. Let's break down the main settings for each store.*
{% endhint %}

{% hint style="danger" %}

1. <mark style="color:yellow;">`name`</mark>:
   * This is a string value that represents the name of the store.
   * It can be any descriptive name you choose to identify the store.
   * In the example, the store name is set to "Limited LTD Gasoline Minitore".
2. <mark style="color:yellow;">`blip`</mark>:
   * This setting defines the coordinates of the blip that represents the store on the players' maps.
   * It is specified as a `vec3` value, which consists of the x, y, and z coordinates.
   * In the example, the blip coordinates are set to `vec3(-46.62, -1758.12, 29.42)`.
   * These coordinates determine where the store blip will be positioned in the game world.
3. <mark style="color:yellow;">`blipID`</mark>:
   * This is the ID of the blip icon that will be used to represent the store on the map.
   * The blip ID corresponds to a specific icon in the game's blip library.
   * In the example, the blip ID is set to 52, which represents a specific icon.
   * You can choose different blip IDs to customize the appearance of the store blips on the map.
   * ![](https://2124765416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWi8k2v7yUXjm0K8CdtiU%2Fuploads%2FpxHgn6IarVeqHonYWrFt%2FStoreBlip.JPG?alt=media\&token=c5d5f474-eeb1-4361-8bc6-8d450aef2c8f)
4. <mark style="color:yellow;">`policeOnlineNeeded`</mark>:
   * This setting determines the minimum number of police officers or whitelisted job players required to be online for the store to be robbed.
   * It is an integer value representing the count of online police officers needed.
   * In the example, the `policeOnlineNeeded` is set to 3, meaning at least 3 police officers must be online for players to initiate a robbery at this store.
   * This setting helps balance the gameplay and ensures that there are enough law enforcement players available to respond to the robbery.
     {% endhint %}
