βοΈSecurity Settings
Discover all the settings incorporated dynamically into every store.
alarm:This subsection defines the behavior of the store's alarm system.
The
enabledproperty determines whether the alarm system is active or not.The
silentproperty indicates if the alarm should be silent (true) or audible (false).The
timeproperty sets the duration in seconds for which the alarm will play when triggered.
doorMessage,doorMessageLocked,doorMessageDistance,doorUnlockMessageDistance,doorMessageButton:These properties define the messages and interactions related to unlocking the store's doors.
doorMessageis the message displayed to the player when near the doors, prompting them to unlock the doors.doorMessageLockedis the message displayed when the doors are locked.doorMessageDistanceanddoorUnlockMessageDistancespecify the distances at which the messages are displayed.doorMessageButtonis the button the player needs to press to initiate the door unlocking action.
unlockDoorsTimer,unlockDoorsMesage,unlockDoorsCancelMessage,unlockDoorsCancelButton:These properties define the behavior and messages related to the door unlocking process.
unlockDoorsTimersets the time in seconds it takes for a player to unlock the doors.unlockDoorsMesageis the message displayed while the doors are being unlocked.unlockDoorsCancelMessageandunlockDoorsCancelButtondefine the message and button to cancel the unlocking process.
doors:This is an array of door objects representing the doors in the store.
Each door object has the following properties:
model: The model name of the door object.location: The position of the door as avec3.message: The position where the door interaction message is displayed as avec3.locked: Indicates whether the door is initially locked (true) or unlocked (false).
cctv:This subsection is related to the closed-circuit television (CCTV) system in the store. However, the CCTV functionality is not yet implemented and requires a separate surveillance system resource that will be released in the near future.
guard:This subsection is related to the store's security guard. However, the guard functionality is not yet implemented and will be added in v2.5.
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