Security Settings
Discover all the settings incorporated dynamically into every store.
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Discover all the settings incorporated dynamically into every store.
Last updated
Was this helpful?
alarm
:
This subsection defines the behavior of the store's alarm system.
The enabled
property determines whether the alarm system is active or not.
The silent
property indicates if the alarm should be silent (true) or audible (false).
The time
property sets the duration in seconds for which the alarm will play when triggered.
doorMessage
, doorMessageLocked
, doorMessageDistance
, doorUnlockMessageDistance
, doorMessageButton
:
These properties define the messages and interactions related to unlocking the store's doors.
doorMessage
is the message displayed to the player when near the doors, prompting them to unlock the doors.
doorMessageLocked
is the message displayed when the doors are locked.
doorMessageDistance
and doorUnlockMessageDistance
specify the distances at which the messages are displayed.
doorMessageButton
is the button the player needs to press to initiate the door unlocking action.
unlockDoorsTimer
, unlockDoorsMesage
, unlockDoorsCancelMessage
, unlockDoorsCancelButton
:
These properties define the behavior and messages related to the door unlocking process.
unlockDoorsTimer
sets the time in seconds it takes for a player to unlock the doors.
unlockDoorsMesage
is the message displayed while the doors are being unlocked.
unlockDoorsCancelMessage
and unlockDoorsCancelButton
define the message and button to cancel the unlocking process.
doors
:
This is an array of door objects representing the doors in the store.
Each door object has the following properties:
model
: The model name of the door object.
location
: The position of the door as a vec3
.
message
: The position where the door interaction message is displayed as a vec3
.
locked
: Indicates whether the door is initially locked (true) or unlocked (false).
cctv
:
This subsection is related to the closed-circuit television (CCTV) system in the store. However, the CCTV functionality is not yet implemented and requires a that will be released in the near future.
guard
:
This subsection is related to the store's security guard. However, the guard functionality is not yet implemented and will be added in v2.5.