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  1. Store Robberies Evolved
  2. Configuration Settings
  3. Stores Config
  4. Individual Store Settings

Security Settings

Discover all the settings incorporated dynamically into every store.

PreviousStealable SettingsNextAI NPC Config

Last updated 1 year ago

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The security section in the configuration file is responsible for defining the security measures and systems in place for the store. This section includes several subsections:

  1. alarm:

    • This subsection defines the behavior of the store's alarm system.

    • The enabled property determines whether the alarm system is active or not.

    • The silent property indicates if the alarm should be silent (true) or audible (false).

    • The time property sets the duration in seconds for which the alarm will play when triggered.

  2. doorMessage, doorMessageLocked, doorMessageDistance, doorUnlockMessageDistance, doorMessageButton:

    • These properties define the messages and interactions related to unlocking the store's doors.

    • doorMessage is the message displayed to the player when near the doors, prompting them to unlock the doors.

    • doorMessageLocked is the message displayed when the doors are locked.

    • doorMessageDistance and doorUnlockMessageDistance specify the distances at which the messages are displayed.

    • doorMessageButton is the button the player needs to press to initiate the door unlocking action.

  3. unlockDoorsTimer, unlockDoorsMesage, unlockDoorsCancelMessage, unlockDoorsCancelButton:

    • These properties define the behavior and messages related to the door unlocking process.

    • unlockDoorsTimer sets the time in seconds it takes for a player to unlock the doors.

    • unlockDoorsMesage is the message displayed while the doors are being unlocked.

    • unlockDoorsCancelMessage and unlockDoorsCancelButton define the message and button to cancel the unlocking process.

  4. doors:

    • This is an array of door objects representing the doors in the store.

    • Each door object has the following properties:

      • model: The model name of the door object.

      • location: The position of the door as a vec3.

      • message: The position where the door interaction message is displayed as a vec3.

      • locked: Indicates whether the door is initially locked (true) or unlocked (false).

  5. cctv:

    • This subsection is related to the closed-circuit television (CCTV) system in the store. However, the CCTV functionality is not yet implemented and requires a that will be released in the near future.

  6. guard:

    • This subsection is related to the store's security guard. However, the guard functionality is not yet implemented and will be added in v2.5.

By configuring the security section, you can define the store's security measures, including the CCTV system (when implemented), alarm behavior, door interactions, and the presence of security guards (when added). These settings allow you to customize the security aspects of the store according to your gameplay requirements.

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separate surveillance system resource