Realistic Robbery Mechanics
This resource aims to provide an immersive and authentic store robbery experience by incorporating various gameplay elements that mimic real-life scenarios
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This resource aims to provide an immersive and authentic store robbery experience by incorporating various gameplay elements that mimic real-life scenarios
Last updated
Was this helpful?
Players can attempt to shoplift items from the store shelves without being noticed by the shopkeeper.
The success of shoplifting depends on factors such as the player's distance from the shopkeeper, their line of sight, and the shopkeeper's alertness level.
If caught, the shopkeeper may confront the player, leading to a negotiation or aggressive response.
Players can lockpick the cash registers to steal the money inside.
The lockpicking process requires skill and patience, with a chance of successfully opening the register.
If the player fails the lockpicking attempt it will trigger the store's alarm system.
Shopkeepers may also open the register and throw a money bag containing the contents of the main register.
Stores may have safes that contain valuable items and larger sums of money.
Players can attempt to crack the safe using a keypad or padlock minigame, depending on the store's configuration.
Safe cracking adds an extra layer of challenge and risk to the robbery, as it may require more time and skill to complete.
Stores are equipped with an alarm system that can be triggered during a robbery.
The alarm may be activated by the shopkeeper, failed lockpicking attempts, or other suspicious activities.
Once triggered, the alarm notifies the authorities and locks the doors.
The alarm also includes a distance based sound.
Players can either disable the alarm themselves or force the shopkeeper to disable it.
The resource includes randomized elements to enhance replayability and keep each robbery experience unique.
Factors such as the shopkeeper's behavior, available loot, and police response time can vary, creating dynamic and unpredictable scenarios.